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Environment: Medieval Diorama

In these examples, for my advanced modelling class we had to model at least two assets of our own and rig a character. We then had to pose them in a scene with adequate lighting and take at least two camera angle renders at an industry standard of 1080p, showcasing the models in an environment. Everything in this scene (except the mixamo character) was modelled and textured by me. Textures were from Substance painter, models were created in Maya. The character was rigged in and posed in Maya. This render was done using the Unity engine recorder package at 1080p.
Time permitting, I would have liked to model a wizard to put in the scene for cohesion. We only had 9 weeks to complete this task. My assessor was pleased with the submission and I passed with positive feedback.